Morrowind sword of white woe

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Now, playing morrowind on console with near zero load times? Amazing lol. And no, an option to toggle off a minimap is not a substitute for a game being built with this stuff in mind from the get go. Of course I’m not always in the mood for this, but you get what I mean.

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Because of this I do really value games like morrowind and Everquest because exploration is a primary part of the gameplay, not just following a flashing ui icon. Whether that’s good or bad is up to the player but personally I find there’s a lot more player reward and accomplishment feelings when not literally given point to point instructions so accurately. Like I get it, and understand it has a place, but it also changes the dynamics of a game in a radical way and you simply get a different experience. It’s far less intimate as far as getting to actually know your environment and figuring things out organically rather than robotically. Yes, it’s convenient, but it’s now so prevalent that the world itself becomes fairly trivial and boiled down to chasing a floating marker on your screen or compass. It’s actually a core part of experience that’s lost in modern games with the heavy amount of handholding gamers are conditioned to expecting.